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Lionheart Q&A thingies at RPG Vault
Interview - posted by Saint_Proverbius on Thu 3 April 2003, 11:23:10Tags: Lionheart: Legacy of the Crusader
RPG Vault has posted another shotgun style interview with the boys over at Reflexive about Lionheart. Here's a taste:
Jonric: With Lionheart approaching completion, what are a couple of things that stand out in your mind with respect to your personal work on and contributions to the game?
Co-Producer and Lead Designer and, Reflexive Entertainment
Ha! Where to begin?! This game has challenged me in just about every way I can imagine in the game making process, and Lionheart has become a better game because of it. The most important thing that I have learned during the course of this game is that, no matter how overwhelming the task, you can achieve your "pie in the sky" objectives with a can-do attitude and lots of hard work. I wrote a list of 10 things on my white board many months ago, describing in quick bullet points what I needed to accomplish with this game to bring it to completion. These 10 things represented all of what I needed to do to get the game ready to ship. Such little things as "Get all spells working as designed" and "Get all dialogue completed, scripted, and in the game" are on this list, and at the time, all 10 tasks seemed overwhelming when taken in one large dose.
Now, there are only two things not completed on this list, and both bullet points are not completed because of stuff I am waiting on from other people. The programmers have one thing, and the people making our sound effects have the other.
Well, you now have four more months, so add low intelligence dialogue/quests and turn based combat to that list!
Thanks to Trash for the heads up!