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Small KotC2 Update - It was Druids
Development Info - posted by VentilatorOfDoom on Mon 8 May 2017, 15:45:48Tags: Heroic Fantasy Games; Knights of the Chalice 2
Deviating from the usual schedule Pierre Begue produced a new development update early, explaining what he's done the last few months and what's next in line for Knights of the Chalice 2. Snippet:
Among the spells I implemented, the ones that may be the most interesting are Gust of Wind and Greater Gust of Wind. They push creatures back by a few squares, so it's nice to use in conjunction with dangerous terrain or terrain spells. Also, it will be fun to watch the computer use those spells smartly against the player.
Concerning summon spells, I've implemented all summon spells in the Druid's spell list. I'm thinking to add a 'Summon Monster' line of spells for the Wizard. I expect that it will include the following: Summon Skeleton at level 1, Summon Slime at level 2, Summon Gargoyle at level 3, Summon Babau at level 4, Summon Ettin at level 5, Summon Vrock at level 6, Summon Stone Golem at level 7, Summon Iron Golem at level 8 and Summon Marilith at level 9. There will be a gold and XP cost for the higher levels.
Read the full text here.