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Consortium: The Tower, a Deus Ex-like first person immersive sim, now on Kickstarter
Game News - posted by Infinitron on Thu 28 January 2016, 17:47:30Tags: Consortium: The Tower; Interdimensional Games
The original Consortium by Interdimensional Games was a first person RPGish sort of game - a science fiction adventure set on board a futuristic aircraft, meant to be the first in a trilogy. Originally Kickstarted in 2013, it came out too early, received poor reviews and was largely ignored by the public. The developers spent some time fixing it and received some positive reappraisals, but were never able to earn enough money to make the sequel, which is why they launched an additional Kickstarter campaign earlier this month. The sequel's name is Consortium: The Tower, and as you can imagine, it's set in a futuristic tower. The developers describe it as "Deus Ex Meets Die Hard". Here's the pitch video and a gameplay description:
The experience of The Tower is one of absolute freedom of movement, speech and action, within a single-location, sandbox environment. There will be no cut scenes, and full control will never be taken away for “gamey” reasons. Immersion is absolutely paramount, and to that end the world within the Tower will feel realistically alive and reactive to however you choose to approach each and every situation.
A branching, “waterfall” narrative and dialogue system should appeal to those looking for a truly replayable experience, and will ensure that your decisions are plentiful without feeling cheap or obvious.
Diplomacy is a key way of traversing the narrative. Choose to speak anytime and anywhere with the push of a button. While rather difficult, you will be able to play through the entire experience without raising your weapon. Trick, bribe, scare, hire, or simply convince potential combatants to disarm, all while developing relationships with your crew, other Consortium officers, the London Police, and any other characters you meet throughout the experience.
The Bishop’s arsenal of customizable, futuristic gadgetry gives him immense freedom of movement. Run faster, jump higher, glide through the air, breathe underwater, and fall from great heights, all while exploring every nook and cranny of the Tower.
The Bishop can also utilize highly experimental, potentially dangerous stealth technology, such as invisibility and sound dampening.
Find yourself in the middle of intense firefights, and choose to either kill or incapacitate all those in your way. The Consortium officers working with you will praise you for using non-lethal means, but will react with increasing alarm should you too often resort to murderous violence. There may also be other factions interested in aiding you through the Tower, should the Consortium turn its back on you.
As with CONSORTIUM before it, many events within The Tower will play out regardless of your interaction with them, creating an environment cultivated for immersion and replayability. Your chosen actions (and inactions) within this environment will cause ripples, dramatically impacting the unfolding narrative in major ways.
Check out the Kickstarter page for more information and more cool videos and animated GIFs. The minimum pledge to get the game is 15 Canadian dollars and the funding goal is a steep 450,000 CAD. I'm not sure they can make it, but let no one say I didn't do what I could.