Visit our sponsors! (or click here and disable ads)
BattleTech Kickstarter Update #18: Final 48 Hours
Game News - posted by Infinitron on Mon 2 November 2015, 01:39:56Tags: BattleTech; Harebrained Schemes; Jordan Weisman; Mike McCain; Mitch Gitelman
The BattleTech Kickstarter campaign is now in its final 48 hours, and the funding rate has skyrocketed. The PVP Multiplayer stretch goal now seems like a sure thing, and with all the extra backer missions that Harebrained Schemes have concocted over the past week, there's a good chance all the backer mission rewards are going to unlock as well. For the latest Kickstarter update, they've put together an abridged version of the pitch video for people to share. It also has some details on what Harebrained are planning for the PVP multiplayer feature. I quote:
Almost there! As we charge into the final hours of our Kickstarter campaign, the goal of adding PvP Multiplayer seems within our reach!
There are many reasons that we’re excited about including multiplayer in the game. Our goals for multiplayer range from reconnecting with friends, to making new ones via casual play, to offering organized competitions to test your strategy and tactics against those of other players, all within the incredibly dynamic setting of Solaris VII.
As we’ve seen during our Kickstarter campaign, you have many fond memories of battling friends across the tabletop. Well, those friends may be scattered around the world now, but with the power of multiplayer, you can reconnect across a BATTLETECH battlefield.
As the host of a multiplayer game, you will have control of things like the balance rating / size of each player’s Lance, the choice of arena, map, weather conditions, etc. and of course the victory conditions for the match.
When your friends are not available, we want you to have a good matchmaking system so you can find similarly experienced opponent for casual matches. These casual matches allow you to hone your combat skills against a wide array of other folks’ strategies and tactics without the pressure of your leaderboard standings being at risk.
We also envision a variety of competitive tracks that challenge you to design different types of Lances for different tactical situations - things like arenas periodically hosting championship tournaments which would encourage designing Lances appropriate for that arena, or maybe tournaments based around different victory conditions. That would also encourage players to design Lances appropriate for scouting, territory control, facility destruction, etc.
These organized competitive events would have leaderboards to recognize players’ accomplishments and likely some form of in-game prizes such as ‘Mech components for players that achieve certain levels.